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Are more megapixels always better?

Camera ads sell the megapixel count. For deep-sky photos, it is one of the least useful numbers on the box. This guide covers what matters instead: pixel size, pixel scale, noise and what it looks like, and why a cooled astronomy camera beats a DSLR on a faint target.

The short answer

No. What decides the image is how much light each pixel collects, how much sky each pixel covers, and how much noise you start with. Megapixels only tell you how many pixels there are. A 9 megapixel cooled camera on the right telescope can match or beat a 60 megapixel DSLR on the same target.

Pixel size is the number that matters

Think of each pixel as a bucket in the rain, and the light from the sky as the rain. A sensor is a fixed-size sheet of buckets. Cutting the sheet into more, smaller buckets does not catch any more rain overall. It only shares the same rain between more buckets, so each one fills less. That is the whole story of megapixels.

// The same sensor, three ways

One sensor, one star, one sky. This is the same small patch of the sensor, zoomed in, cut into bigger or smaller pixels. A brighter square means that pixel caught more light.

DASHED RING: THE STAR'S REAL SIZE
Pixels in this patch
96
Light per pixel
25%
Pixels across the star
2.9

The total light landing on this patch is the same in every case. It is just shared between more or fewer pixels.

Well matched

The star covers about 2 to 4 pixels across. That records the star's real shape without wasting light.

So, bigger or smaller?

Neither is better on its own. The best pixel size is the one that matches the sharpness of your stars. Try the demo above: with a sharp sky, medium or small pixels capture the star well. With a soft sky, the small pixels only record the blur.

Bigger pixels

  • Each pixel catches more light, so the picture is smoother in each frame.
  • Forgiving: stars stay sharp even with soft seeing or small tracking errors.
  • Best for wide fields, short focal lengths, big faint nebulae and the Milky Way.
  • Smaller files and faster processing.
  • The cost: finer detail is lost if your telescope and sky could have delivered it.

Smaller pixels

  • Can record finer detail, but only if stars are already sharp.
  • Each pixel catches less light, so each one is noisier.
  • Best for small targets at long focal lengths, in steady air with accurate tracking.
  • Bigger files, slower processing, more demanding of focus and guiding.
  • The cost: if the sky is soft, you pay in noise for detail that was never there.
The rule of thumb

Aim for a typical star to span about 2 to 3 pixels across. For most amateur setups under ordinary seeing, that works out to about 1 to 2 arcseconds per pixel. If your pixels are much smaller, bin them or shrink the final image. If they are much bigger, stars turn blocky, which is fine for wide shots but not for close-ups.

Compare two cameras

Pick a DSLR and an astro camera and put them behind the same telescope. Notice that the camera with more megapixels often has the smaller pixels, and so catches less light in each one.

// Compare two cameras
Camera A
Camera B
AB
Megapixels24.2 MP26.1 MP
Pixel size5.93 µm3.76 µm
Sensor size35.8 × 23.8 mm23.5 × 15.7 mm
CoolingNoneRegulated cooling
One 16-bit raw frame~48 MB~52 MB
Pixel scale3.06″/px1.94″/px
Field of view5.12° × 3.41°3.37° × 2.25°
Light collected by each pixel

With the same telescope, a pixel catches light in proportion to its area, so a pixel twice as wide catches four times as much.

A
100%
B
40%

A: Wide. Wide-field imaging. Stars may look slightly blocky at full size, but you'll capture big areas of sky.

B: A good range. Roughly 1 to 2.5 arcseconds per pixel suits most backyard skies and tracking mounts.

Sizes and pixel sizes are approximate, from the makers’ published figures. Pixel scale is the sky each pixel covers, and light per pixel ignores differences in sensor efficiency, so treat the bars as a guide to the effect of pixel size only.

Pixel scale: matching pixels to the sky

The pixel scale is how much sky one pixel covers: 206.265 × the pixel size in micrometers ÷ the focal length in millimeters. A small refractor with a focal length of about 290 mm and a 3.76 µm camera gives about 2.7 arcseconds per pixel, which is good for a wide field. The field-of-view calculator does the sum for any setup you save.

Pixel scaleWhat it means
Under about 0.7 arcsec per pixelOversampled for almost everyone. Needs a large telescope, excellent seeing and very good guiding.
About 1 to 2 arcsec per pixelA sweet spot for ordinary seeing and amateur telescopes. Stars are sharp and each pixel catches plenty of light.
About 2 to 4 arcsec per pixelFine for wide fields and big nebulae. Stars look a little blocky when you zoom in, and a lens or small refractor gives you this.
Over about 4 arcsec per pixelUndersampled. Good for the Milky Way and very wide shots, not for fine detail.

These ranges are rules of thumb. A very fine pixel scale is not a mistake. Software binning, or shrinking the stacked image, turns small pixels back into larger ones.

DSLR and mirrorless vs a dedicated astro camera

DSLR or mirrorlessAstro camera
TemperatureUncooled. The sensor warms up as it runs, so noise changes through the night.Regulated cooling holds the sensor at a set temperature, so noise is lower and steady.
Infrared and red lightA stock filter blocks much of the deep red hydrogen light that nebulae glow with, unless the camera is modified.Made to pass it, and often with a built-in or added IR-cut for the visible stars.
Color or monoColor only, with a filter pattern over the pixels.Color or monochrome, and mono works with filters for narrowband imaging.
Processing in the cameraSome models apply noise handling or star-eating filters to the raw data. Many can be switched off.Raw, unprocessed data, which stacks cleanly.
ControlButtons and an intervalometer, simple and familiar. Also good for daytime photos.Usually run from a laptop or a controller. No screen or buttons.
PriceOften already owned, or cheap used.A dedicated camera, usually more expensive than a used DSLR of similar size.

Both can make fine images. The astro camera’s advantages are mostly about noise and consistency, which is where the next two sections go.

What noise is, and what it looks like

Noise is any random variation that is not part of the target. Different kinds look different, and they have different cures, so it helps to tell them apart.

// What noise looks like

A simulation, stretched the same way each time. It shows how noise adds up, not any one real camera.

Signal-to-noise at the nebula: 1.4

Buried in noise. The nebula is hard to see.

Heat from the sensor adds 10.8 electrons of dark signal to every pixel in each 60 second frame, and every one of those electrons also carries random noise.

  • Drag the temperature up: the grain, the bright specks (hot pixels) and the glow at the left edge all grow.
  • Stack more frames: the grain falls with the square root of the number, but the hot pixels and glow stay.
  • Subtract a master dark: the specks and glow go, though the grain from the heat stays.
  • Make the pixels smaller: each one catches less light, so the same sky looks noisier pixel by pixel.

How cooling reduces noise

The numbers here are typical figures, and real sensors differ. Check your camera’s own documentation for its cooling range and dark current. See the calibration frames guide for taking darks at the same temperature as your lights.

Choosing a camera

Myths to leave behind

Before spending more on a sensor, spend time on the things that move the needle more: total exposure time, a dark site, accurate focus, good tracking, and the histogram and gain settings.

Questions

Are more megapixels better for astrophotography?
Not by themselves. More megapixels on the same sensor means smaller pixels, and a smaller pixel catches less light, so each one is noisier. Extra detail only helps if your telescope, seeing and tracking can deliver it. For most amateur setups, pixels that give 1 to 2 arcseconds per pixel are the sweet spot.
What is a good pixel size for astrophotography?
There is no single best size. What matters is the pixel scale, the sky each pixel covers, which depends on pixel size and focal length. Aim for about 1 to 2 arcseconds per pixel for detail, and a larger scale for wide fields. Pixels between 2.4 and 5 micrometers are typical in astro cameras.
What is pixel scale?
The patch of sky covered by one pixel, in arcseconds. It equals 206.265 times the pixel size in micrometers, divided by the focal length in millimeters. The field-of-view calculator works it out for your setup.
Why is my astro image noisy?
Mostly because there is not enough light yet. Noise falls with the square root of the total exposure time, so four times the data halves it. Heat, short exposures, a bright sky and small pixels all make it worse, and calibration frames and cooling help.
Why do astronomy cameras have cooling?
Heat creates dark current, extra electrons that look like noise and hot pixels. A cooled sensor has a lot less of it, and it stays at a steady temperature, so dark frames match your lights for months. That is the biggest practical advantage over an uncooled DSLR.
Can I get a cooled camera effect with a DSLR?
Not exactly. You can shoot on cold nights, use shorter exposures and take darks at the same temperature as your lights. Some people fit cooling to a DSLR, but a dedicated cooled camera is simpler.
Does binning help?
Binning combines neighboring pixels into one, so a 2 by 2 bin acts like a pixel twice as wide with about four times the area. It cuts the resolution and the file size, and improves the signal per pixel. You can also do the same later by shrinking the stacked image in software.

Compare your own gear in the FOV calculator, or read about darks, flats and bias.

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